![]() Torpedos only come in one type of firing arc (90 degrees). ![]() Torpedoes do not fare well against ship shields but they are essential to damaging a ship's hull effectively. Choose Cannons over Beam Arrays, and Turrets last. If you absolutely have to dive into other weapon types for some reason, Dual Beam Banks are not a terrible fallback when you don't have access to Dual Cannons or better. Aside from that, make sure you're using the strongest Mark type that you can afford/obtain/equip. If you can time runs such that you get that last shot off before you have to veer with a Quad Cannon, you'll be the most effective. You'll want to choose one that is such that you're last volley fires right before the enemy leaves your firing arc. ![]() Which of the three you use should really be a factor of how far you can get from the enemy before you start your strafing run.
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